quarta-feira, 21 de novembro de 2007

First Post:

Here is our First Post.
As the first that it is, we think it deserves to include all the material that we have produced so far. So here we go:

-------- Lame Update --------

First of all, we would like to introduce you our test character for the development of the game:

TestChar

“It’s” name is testChar. He will be out faithful comrade for the rest of the game engine development.

------------------------

-------- Research --------

Now we will present the sketches that Joana has been producing. This are the base of our investigation for this project. These will put our mind in the right place, about the _heavy_ themes this game includes:

Students against Sarkozy

This is one of the texts we consider more interesting. It reports the situation about the student’s protests happening in France over the last weeks. This text lets us know what the political situation _now_ is. Not only had the protestant’s defended the same kind of politics we are trying to study. But the most interesting is that what happened during the protests, and their reasons, are very similar to what will happen within the game.

The Communist World

This text gives an overlook on the communist principles. This text is very light, and it has no purpose to go much within the subject. Let us say this would be more like an introduction to the subject.

USSR

We try to report the events that lead to the Russian revolution that implemented the USSR. This is an analytic text that serves the purpose of instructing us how these kinds of revolutions _might_ happen. Even more, to gives us a vision of how this kind of events don’t have a head, neither a hero. Instead, it’s a complicated set of circumstances that lead into a situation.

NewTexts

I don’t have much to say about these, unless that these are the most important texts of our research. They are still unorganized. Reason why they will be posted separately, and with a decent description, in future posts.

------------------------

-------- Code --------

On our project we are using the PSPSDK to compile C++ code into the PSP. We use the SDL, SDL_image and SDL_mixer libraries to provide the video, input and sound services to our project.

Even if its not our intention to make another version beyond the PSP one, we are implementing the code in Windows, and then we port it to the PSP. To actually make the code and test it fast, we are using Dev-C++ IDE for windows. This provides us a fast way to code in C++, with a decent debug support. Also, it provides a Unix environment compilation (thru GCC compiler), which is similar to the PSP-CGG compiler that we use for the PSP.

Our game Architecture is based on the theory of “Object Oriented Game Design” made by Britt L. Hannah in 2004. No big implementations were reported so far, and the comments about this theory diverge. After a search in forums and blogs, the opinions fo from “compleatly useless to actually implement a game” to “its very fun to use, and allows fast introductions of new features to the game”.

Till now, we have been able to implement a number of action, states, and forms (graphics), but still without the Entity Space. Also, the Entity code is not yet stable, and is constantly changing every new update. On the other hand, the services seem to be working perfectly, and no major changes have been made so far (with the exception of some minor changes on the sprite class)

We now dispose the Source Code, and a small Windoes Sample of our work.

------------------------

Well, this is all for now, i don’t really know how to say good bye either in emails or blogs (or anything else, help is welcome to teach me how to properly say good bye), so cya all. Till next post.

Sem comentários: