segunda-feira, 17 de março de 2008

pixel art


Another masterpiece for our website...

quinta-feira, 13 de março de 2008

pixel art


My first try in pixel art... :)

quarta-feira, 12 de março de 2008

The official website is half way. You can visit it temporarily in this link -----> HERE.

Self Selling

We've been having problems with motivation.
The fact is that stuff are running kinda slow, and specially at a time when they can't (or should not).
However, for the mental purpose of motivating the troops, i've decided to post a bit of everyone's work out here.
This will become a routine from now on, and every once in a while (frequently i hope) i'll post what everyone's doing, and how the work is going.

So starting with the char design, I will present you 3 characters today. 2 of the main characters and one enemy.
[CHARACTERS]
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Julle Cocoa:
An elitist daddy's girl, who fights to get back at the people who took her father fortune.
PDF Character Description
Character Design and Concept by:
Eva Pereira

This was not an easy character to decide. We wanted an elitist on the main playable group, but the reason why she would fight, and her personality, were indeed an issue. We tried very hard to avoid any female character, fighting on a revolution, and that would sound as any stereotyped female activist (no offense meant, we just wanted to avoid this mental picture) like a raging feminist. However this girl will probably still smoke cigars, and with some hope... she will gain a less "angelic" look, and more terrain.

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Carlos Carneiro:
A hot head young activist, educated to fight for his rights and freedom.
PDF Character Description
Character Design and Concept by:
Telmo Rocha

This was an easy character, but totally under developed. The fact was that i had it in my mind for quite some time, for a type of project like this. However i was never able to get some time to properly draw and develop the character. He is pretty much myself, in personality, and look. IMMA HAWT.

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And finaly our first and most awsome enemy. A punk (not on the actual Punk scene, but on the actual Clint Eastwood "do you punk?")
This character are low life punks, that the "power to be" are able to convince to fight against the revolutionaries, by the price of some money.
Concept by:
Joana Rodrigues
Character Design by:
Filipa Sousa

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[SCRIPT]
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You people probably don't know, but we have decided to review the entire script. Not that we don't want or will not use the previous one, but we wanted to give it another try to see what come's out of it.
However, this time, the person who is writing is Takashi. He is an old friend of mine, and the one whith who i share most experiences, impressions, and knowledge about video games.
He's been having some difficulties on working for the script (ask him why, i'm lazy to write), but here is a small sample of what he has written.

DOWNLOAD HERE

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[GRAPHICS]
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There's been also some development for the graphics.
Working with us we have also a student from our college, a guy who i call Rafa, but i haven't properly memorized his name yet.
He wants to work related with this project's presence on the Intertubes (net), but also (and more important for him now as he declared) working with our logo.
He's done some studies and sketches, and last night he gave me this 2 pictures.


I will let them talk for them selfs, because no explanation needed for the symbolic of our game. We enjoyed this studies very much, and we're giving full support to the development of his ideas.

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I've also been making some mental studies on how the game should look in the end, ON SCREEN.
I want to get all the measures right, and i don't want anything to look with stupid proportion in the end. The image above is the result of that small study.

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And for now this is everything, i certaintly hope to end the "characters" coding this week. We're planing on the next 2 weeks to be fully working under the game's graphics.
We'll work it hard and painfully. This will be a sweat shop.
For everyone, stay cool, and lets get stuff done.

segunda-feira, 10 de março de 2008

I am developing part of Proletarian Rage's soundtrack. in TFM Musik Traker (mega drive).

At the moment I have some examples and 2 almost complete musics (but i'm am never satisfied, so they can be changed at any moment). Dança Trovadoresca is completed but it just needs a little touch on the instruments..

here they are:



Japanese Divide

[edit][Deci: Music links updated to the UCP server... might get luckier with this]

terça-feira, 4 de março de 2008

[PR Development] v0.2.3

Hi everyone... just here to leave you with another small demo.

[WARNING] This Demo has a BUG. It crashes after picking up some apples.
The windows Binary
and
The DLLs

The rules have changed. Unzip the binarie zip, and unzip the DLL directly inside the folder the previous zip created. If you get a folder instead of a bunch of files, get them from the folder and paste them on the .exe file.

If you downloaded the previous demo, you just need to change the old files from the new ones on the Binary zip.


So yeah, now i'm doing the AI. Its being kinda hard but oke.
Z - to jump
A - to Attack/pick up stuff
S - to throw a weapon
X - to drop a weapon

quarta-feira, 20 de fevereiro de 2008

[PR Development] v0.2.2

Hi everyone.

Lols, so we were out of town for quite some time. We haven't been posting but let not this absence fool you. The Proletarian Rage Development hasn't stopped for one single day.

As far as I can tell, I did some major structure modifications to the code since the last time I posted. Basicly I'm trying to achieve a point were we can put any kind of movement we've seen on the brawler (beat'em up) kind of game, with just a minor modifications on a TXT file (this putting it very plain).

So, i have some candy for yah.

First of all, you can download the Windows Binary and the resource files in here.
However you will also have to download the DLLs in here, so you download this zip, extract it and a "DLLs" folder will be unziped, and inside you have a bunch of files with a .dll extension, that you have to move to the same folder of the .exe file of the previous download. I've decided to separate these 2 so that i wont have to put the DLLs on the Binaries showoff every time i post them.
You can also download the Source Files in here. There's a makefile for the PSPSDK in there, so don't use it unless you intent to compile for PSP. You can also compile for Windows, Linus and theoretically Mac OSX, as long as you have a C++ compiler, and the SDL, SDL_image, SDL_mixer and all the dependency libraries around.
For running, you also need the runtime of all these libraries. That's what the DLLs are for windows, in case you don't know.

So, what else is new?
I have a team of brave freshmen from my college, that offered their voluntary effort to help with this game's cause. They will be doing art for the game, and i'll be showing them around the game's corners as far as i can do my best.
Thanks everyone. I'll put your names in here as soon as i remember them all...... sorry.

Also, takashi will be helping us with the script. I asked him if he wanted to give a more "literary" sense into it (a sense i trust most in him), and he accepted. So now i will be annoying him for doing that.
Thanks Takashi.

And for finish, Joana has been doing some great job with the music and the TFM Maker (tracker). But that, i'll let her talk about it, and say its own judgements.

For everyone, stay cool, and follow your heart (i always wanted to say this again).