quarta-feira, 20 de fevereiro de 2008

[PR Development] v0.2.2

Hi everyone.

Lols, so we were out of town for quite some time. We haven't been posting but let not this absence fool you. The Proletarian Rage Development hasn't stopped for one single day.

As far as I can tell, I did some major structure modifications to the code since the last time I posted. Basicly I'm trying to achieve a point were we can put any kind of movement we've seen on the brawler (beat'em up) kind of game, with just a minor modifications on a TXT file (this putting it very plain).

So, i have some candy for yah.

First of all, you can download the Windows Binary and the resource files in here.
However you will also have to download the DLLs in here, so you download this zip, extract it and a "DLLs" folder will be unziped, and inside you have a bunch of files with a .dll extension, that you have to move to the same folder of the .exe file of the previous download. I've decided to separate these 2 so that i wont have to put the DLLs on the Binaries showoff every time i post them.
You can also download the Source Files in here. There's a makefile for the PSPSDK in there, so don't use it unless you intent to compile for PSP. You can also compile for Windows, Linus and theoretically Mac OSX, as long as you have a C++ compiler, and the SDL, SDL_image, SDL_mixer and all the dependency libraries around.
For running, you also need the runtime of all these libraries. That's what the DLLs are for windows, in case you don't know.

So, what else is new?
I have a team of brave freshmen from my college, that offered their voluntary effort to help with this game's cause. They will be doing art for the game, and i'll be showing them around the game's corners as far as i can do my best.
Thanks everyone. I'll put your names in here as soon as i remember them all...... sorry.

Also, takashi will be helping us with the script. I asked him if he wanted to give a more "literary" sense into it (a sense i trust most in him), and he accepted. So now i will be annoying him for doing that.
Thanks Takashi.

And for finish, Joana has been doing some great job with the music and the TFM Maker (tracker). But that, i'll let her talk about it, and say its own judgements.

For everyone, stay cool, and follow your heart (i always wanted to say this again).