quarta-feira, 12 de março de 2008

Self Selling

We've been having problems with motivation.
The fact is that stuff are running kinda slow, and specially at a time when they can't (or should not).
However, for the mental purpose of motivating the troops, i've decided to post a bit of everyone's work out here.
This will become a routine from now on, and every once in a while (frequently i hope) i'll post what everyone's doing, and how the work is going.

So starting with the char design, I will present you 3 characters today. 2 of the main characters and one enemy.
[CHARACTERS]
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Julle Cocoa:
An elitist daddy's girl, who fights to get back at the people who took her father fortune.
PDF Character Description
Character Design and Concept by:
Eva Pereira

This was not an easy character to decide. We wanted an elitist on the main playable group, but the reason why she would fight, and her personality, were indeed an issue. We tried very hard to avoid any female character, fighting on a revolution, and that would sound as any stereotyped female activist (no offense meant, we just wanted to avoid this mental picture) like a raging feminist. However this girl will probably still smoke cigars, and with some hope... she will gain a less "angelic" look, and more terrain.

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Carlos Carneiro:
A hot head young activist, educated to fight for his rights and freedom.
PDF Character Description
Character Design and Concept by:
Telmo Rocha

This was an easy character, but totally under developed. The fact was that i had it in my mind for quite some time, for a type of project like this. However i was never able to get some time to properly draw and develop the character. He is pretty much myself, in personality, and look. IMMA HAWT.

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And finaly our first and most awsome enemy. A punk (not on the actual Punk scene, but on the actual Clint Eastwood "do you punk?")
This character are low life punks, that the "power to be" are able to convince to fight against the revolutionaries, by the price of some money.
Concept by:
Joana Rodrigues
Character Design by:
Filipa Sousa

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[SCRIPT]
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You people probably don't know, but we have decided to review the entire script. Not that we don't want or will not use the previous one, but we wanted to give it another try to see what come's out of it.
However, this time, the person who is writing is Takashi. He is an old friend of mine, and the one whith who i share most experiences, impressions, and knowledge about video games.
He's been having some difficulties on working for the script (ask him why, i'm lazy to write), but here is a small sample of what he has written.

DOWNLOAD HERE

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[GRAPHICS]
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There's been also some development for the graphics.
Working with us we have also a student from our college, a guy who i call Rafa, but i haven't properly memorized his name yet.
He wants to work related with this project's presence on the Intertubes (net), but also (and more important for him now as he declared) working with our logo.
He's done some studies and sketches, and last night he gave me this 2 pictures.


I will let them talk for them selfs, because no explanation needed for the symbolic of our game. We enjoyed this studies very much, and we're giving full support to the development of his ideas.

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I've also been making some mental studies on how the game should look in the end, ON SCREEN.
I want to get all the measures right, and i don't want anything to look with stupid proportion in the end. The image above is the result of that small study.

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And for now this is everything, i certaintly hope to end the "characters" coding this week. We're planing on the next 2 weeks to be fully working under the game's graphics.
We'll work it hard and painfully. This will be a sweat shop.
For everyone, stay cool, and lets get stuff done.

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